Common Issues
Vehicles are locked unexpectedly
This issue is typically caused by external scripts that manage vehicle locking (such as key systems or NPC traffic scripts) which automatically lock vehicles upon spawning.Example: qb-vehiclekeys
By default,qb-vehiclekeys locks all vehicles that are not owned by the player. To ensure compatibility, update your configuration as follows:
qb-vehiclekeys/config.lua
Performance & Optimization
Database (DB) Performance Issues
If you are experiencing database performance issues, you can disable the real-time DB sync in your configuration.config.lua
✋ Toine's personal advice
My personal advice is to disable the real-time DB sync at any player count. It can significantly impact performance, and the risk of data loss is minimal with the auto-save interval.
Upcoming Fixes
I am currently developing a standalone, lightweight script to handle vehicle locking specifically at spawn. It will be released for free very soon.Stay tuned for updates or get support by joining our Discord community.