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This plugin allows you to sync vehicle deformation using the VehicleDeformation resource.
All credits for the deformation logic go to Kiminaze. We simply provide a bridge to use it with our persistence system.

Requirements

Configuration

To enable this plugin, set Config.Bridge.VehicleDeformation to true in shared/config.lua.
shared/config.lua
Config.Bridge.VehicleDeformation = true

How it works

When enabled, the script will use the GetVehicleDeformation export from VehicleDeformation to save the deformation data of the vehicle. This data is then applied when the vehicle is spawned.

Disclaimer

This script does not contain any code from the original resource, it only uses the exports provided by it, respecting the original license.
Last modified on February 13, 2026